The game's director Joe Shely told Polygon in an interview roundtable, it is "having your character feel like an amalgamation of choices you made leads to really fascinating decisions, or at a minimum, interesting opportunities."Shely stated it's because the Diablo 4 Gold group is conscious that the players particularly in the beginning, don't have a full understanding of the character's set of skills. They will be looking to test their skills.
"When you examine our respec systems" Shely said, "which apply to both the skill tree and to Paragon for the higher levels that's our endgame growth system. "We've really attempted to design it in a way which makes you feel that making a decision is important, and your character is not the same as everyone other character, however you have a lot of choice to try things out.
"You've been given the option to redefine points by points. Simply click to cancel a point, and spend it on the next thing, but as you get later into levels that cost increases to make choices a bit more thought-provoking. Of course, it is possible to also respec your whole tree in one sitting if wish to build it from the starting point."
Fergusson noted that as players progress and buy cheap Diablo IV Gold more deeply into their character "the costs of in-game currency to respect becomes higher and higher -- and eventually you'll come to the point that you've got a level 90 Barbarian and instead of completely changing my build it's better to roll a fresh Barbarian and begin again."


